<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Team Fortress 2 Killcam Extravaganza.</title>
	<atom:link href="http://www.sebastianvonbuchwald.com/2010/01/18/team-fortress-2-killcam-extravaganza/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sebastianvonbuchwald.com/2010/01/18/team-fortress-2-killcam-extravaganza/</link>
	<description>The Art and Ramblings of Sebastian von Buchwald</description>
	<lastBuildDate>Fri, 16 Dec 2011 21:13:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: sebastian</title>
		<link>http://www.sebastianvonbuchwald.com/2010/01/18/team-fortress-2-killcam-extravaganza/comment-page-1/#comment-353</link>
		<dc:creator>sebastian</dc:creator>
		<pubDate>Tue, 19 Jan 2010 15:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebastianvonbuchwald.com/?p=1705#comment-353</guid>
		<description>You know what&#039;s even better?

Valve settled on those visuals because they better serve some of the wackier concepts in the game than a realistic style would.

Gotta love Valve.</description>
		<content:encoded><![CDATA[<p>You know what&#8217;s even better?</p>
<p>Valve settled on those visuals because they better serve some of the wackier concepts in the game than a realistic style would.</p>
<p>Gotta love Valve.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mrmarkrobson</title>
		<link>http://www.sebastianvonbuchwald.com/2010/01/18/team-fortress-2-killcam-extravaganza/comment-page-1/#comment-352</link>
		<dc:creator>mrmarkrobson</dc:creator>
		<pubDate>Tue, 19 Jan 2010 15:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebastianvonbuchwald.com/?p=1705#comment-352</guid>
		<description>this game will likely never look old

god bless art direction and the use of graphical power for animation instead of the uncanny valley</description>
		<content:encoded><![CDATA[<p>this game will likely never look old</p>
<p>god bless art direction and the use of graphical power for animation instead of the uncanny valley</p>
]]></content:encoded>
	</item>
</channel>
</rss>

