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	<title>Comments on: Why multiplayer doesn&#8217;t work in New Super Mario Bros. Wii.</title>
	<atom:link href="http://www.sebastianvonbuchwald.com/2010/02/07/why-multiplayer-doesnt-work-in-new-super-mario-bros-wii/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sebastianvonbuchwald.com/2010/02/07/why-multiplayer-doesnt-work-in-new-super-mario-bros-wii/</link>
	<description>The Art and Ramblings of Sebastian von Buchwald</description>
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		<title>By: Ruin Christmas</title>
		<link>http://www.sebastianvonbuchwald.com/2010/02/07/why-multiplayer-doesnt-work-in-new-super-mario-bros-wii/comment-page-1/#comment-1056</link>
		<dc:creator>Ruin Christmas</dc:creator>
		<pubDate>Wed, 07 Jul 2010 01:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebastianvonbuchwald.com/?p=1857#comment-1056</guid>
		<description>You&#039;re f*cking nuts.  Cooperative and coin battle are both awesome.  Free-for-all leaves a bit to be desired with the nebulous ending.  My 3 yr old can beat World One.  The idea behind coin battle is not to kill everyone, it&#039;s to get the most coins.</description>
		<content:encoded><![CDATA[<p>You&#8217;re f*cking nuts.  Cooperative and coin battle are both awesome.  Free-for-all leaves a bit to be desired with the nebulous ending.  My 3 yr old can beat World One.  The idea behind coin battle is not to kill everyone, it&#8217;s to get the most coins.</p>
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		<title>By: mrmarkrobson</title>
		<link>http://www.sebastianvonbuchwald.com/2010/02/07/why-multiplayer-doesnt-work-in-new-super-mario-bros-wii/comment-page-1/#comment-398</link>
		<dc:creator>mrmarkrobson</dc:creator>
		<pubDate>Tue, 09 Feb 2010 19:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebastianvonbuchwald.com/?p=1857#comment-398</guid>
		<description>also..i think competitive COULD work, IF there were infinite lives.

this encourages risk taking during the race to the end

then again, nintendo OKed tripping at random in SSBB...</description>
		<content:encoded><![CDATA[<p>also..i think competitive COULD work, IF there were infinite lives.</p>
<p>this encourages risk taking during the race to the end</p>
<p>then again, nintendo OKed tripping at random in SSBB&#8230;</p>
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		<title>By: mrmarkrobson</title>
		<link>http://www.sebastianvonbuchwald.com/2010/02/07/why-multiplayer-doesnt-work-in-new-super-mario-bros-wii/comment-page-1/#comment-397</link>
		<dc:creator>mrmarkrobson</dc:creator>
		<pubDate>Tue, 09 Feb 2010 19:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebastianvonbuchwald.com/?p=1857#comment-397</guid>
		<description>its funny...in some ways the adventure mode in smash is more fun...

having players collide tends to be the largest source of frustration...and it is ironically a problem avoided 15 years ago with sonic and tails...

tails does get left behind...which sucks, but to explore paths and routes not originally open to sonic is where tails encourages co op...especially on some of the flying bosses a la marble hill zone in sonic 3...well its zone 3...i think its marble something.

i dont think NSMBW is worth all the praise its getting; but i did come to this conclusion...this isnt a NEW super mario.....its super mario for a NEW generation...

i know im mincing words...but its true...the platforming is good in NSMB, but its hardly anything...refreshing or surprising, and still feels like less of a game than SMW on SNES...

que sera...heres to hoping Sonic 4 has half the quality of NSMBW</description>
		<content:encoded><![CDATA[<p>its funny&#8230;in some ways the adventure mode in smash is more fun&#8230;</p>
<p>having players collide tends to be the largest source of frustration&#8230;and it is ironically a problem avoided 15 years ago with sonic and tails&#8230;</p>
<p>tails does get left behind&#8230;which sucks, but to explore paths and routes not originally open to sonic is where tails encourages co op&#8230;especially on some of the flying bosses a la marble hill zone in sonic 3&#8230;well its zone 3&#8230;i think its marble something.</p>
<p>i dont think NSMBW is worth all the praise its getting; but i did come to this conclusion&#8230;this isnt a NEW super mario&#8230;..its super mario for a NEW generation&#8230;</p>
<p>i know im mincing words&#8230;but its true&#8230;the platforming is good in NSMB, but its hardly anything&#8230;refreshing or surprising, and still feels like less of a game than SMW on SNES&#8230;</p>
<p>que sera&#8230;heres to hoping Sonic 4 has half the quality of NSMBW</p>
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